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Power Sink

Power Sink

Instant

uncommon

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

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Semantic Tags

Counterspellmechanical

Prevents a spell or ability from resolving.

Prevents a spell or ability from resolving.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.

Slows opponents down by taxing actions or restricting what they can do.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

Pre-release printing — price history will appear once it's on the market.

Printings (25)

SetRarityTCGplayerCard KingdomCardmarket
The Zeta Set#270common···
The Zeta Set#149common···
The Zeta Set#28common···
The List#MIR-83common···
30th Anniversary Edition#369common···
30th Anniversary Edition#72common···
Vintage Masters#88uncommon···
Beatdown Box Set#14common···
Classic Sixth Edition#87uncommon···
Urza's Saga#89common···
Tempest#78common···
Fifth Edition#111uncommon···
Introductory Two-Player Set#12common···
Mirage#83common···
Rivals Quick Start Set#11common···
Pro Tour Collector Set#shr93common···
Ice Age#91common···
Fourth Edition#93common···
Summer Magic / Edgar#74common···
Revised Edition#74common···

Rulings

2004-10-04

Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed.

2004-10-04

When this spell resolves, you either pay X mana or let your lands become tapped. The lands that become tapped are not “tapped for mana”. If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.

2010-03-01

Only lands that actually have mana abilities will get tapped. This includes basic lands and lands with mana abilities printed on them, as well as lands which have been granted a mana ability by some effect.