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Burning Inquiry
Sorcery
common
Each player draws three cards, then discards three cards at random.
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Random, chaotic, or coin-flip effects that create unpredictable game states.
Random, chaotic, or coin-flip effects that create unpredictable game states.
Benefits from discarding cards — madness, Waste Not effects, Oskar strategies.
Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.
Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.
A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”
Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.
Format Legality
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#M10-128 | common | · | · | · |
| Magic 2010#128 | common | · | · | · |
Related Rules
After resolving a madness triggered ability (see rule 702.35), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.
Madness
Madness is a keyword that represents two abilities. The first is a static ability that functions while the card with madness is in a player’s hand. The second is a triggered ability that functions when the first ability is applied. “Madness [cost]” means “If a player would discard this card, that player discards it, but exiles it instead of putting it into their graveyard” and “When this card is exiled this way, its owner may cast it by paying [cost] rather than paying its mana cost. If that player doesn’t, they put this card into their graveyard.”
Casting a spell using its madness ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
After resolving a madness triggered ability, if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that card. See rule 400.7k.
Rulings
First the player whose turn it is draws three cards, then each other player in turn order does so. Then the active player randomly chooses the three cards they will discard, then each other player in turn order does so. Then all the cards are discarded at the same time.
Each player must discard three cards, even a player that (for some reason) didn’t actually draw three cards.