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Nature's Way

Nature's Way

Sorcery

uncommon

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

$0.13 ✦ $0.53View on Scryfall →

Semantic Tags

Defensivemechanical

Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.

Discourages opponents from attacking you with taxes, penalties, and deterrents.

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (5)

SetRarityTCGplayerCard KingdomCardmarket
The List#KLD-162uncommon···
Kaladesh Remastered#171uncommon···
Jumpstart#412uncommon···
Duel Decks: Elves vs. Inventors#20uncommon···
Kaladesh#162uncommon···

Rulings

2016-09-20

You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.

2016-09-20

If either target is an illegal target as Nature's Way resolves, no damage will be dealt.

2016-09-20

Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.

2016-09-20

If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.