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Seraph
Creature — Angel
rare
Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
4/4
Semantic Tags
Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.
Benefits from creatures or permanents dying — death triggers, blood artist effects.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Masters Edition#26 | rare | · | · | · |
| Fifth Edition#59 | rare | · | · | · |
| Ice Age#51 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
You do not get the creature back if the creature is not still in the graveyard at the end of the turn.
If Seraph isn’t on the battlefield at the time the other creature is put into a graveyard, the ability won’t trigger. However, the ability does trigger if Seraph and the other creature are put into the graveyard at the same time.
If the other creature ceases to be a creature card after it leaves the battlefield (it’s an animated Mishra’s Factory, for example), it will be returned to the battlefield by this ability and you will have to sacrifice it when you lose control of Seraph.
If the other creature is a token, it will cease to exist after being exiled. It won’t be returned to the battlefield.
Once the ability triggers, you’ll return the card to the battlefield under your control at the end of the turn even if you no longer control Seraph at that time. In fact, if Seraph leaves the battlefield before the card is returned to the battlefield, you’ll never have to sacrifice it as a result of this ability. If Seraph remains on the battlefield but changes controllers before the card is returned, you’ll still get the returned card. However, in that scenario, you’ll still have to sacrifice it if you later regain control Seraph and then lose control of it once more.