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Inspired Charge
Instant
common
Creatures you control get +2/+1 until end of turn.
$0.04 ✦ $0.04View on Scryfall →
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Semantic Tags
Anthemmechanical
A permanent that gives a static power/toughness boost to your creatures.
Anthemvector
A permanent that gives a static power/toughness boost to your creatures.
Pumpmechanical
A spell or ability that gives a temporary power/toughness boost.
Tribalmechanical
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal
Price history
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Printings (11)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| March of the Machine#19 | common | · | · | · |
| Kaladesh Remastered#24 | common | · | · | · |
| Jumpstart#110 | common | · | · | · |
| The List#M19-15 | common | · | · | · |
| Core Set 2020#24 | common | · | · | · |
| Game Night#13 | common | · | · | · |
| Core Set 2019#15 | common | · | · | · |
| Kaladesh#20 | common | · | · | · |
| Battle for Zendikar#32 | common | · | · | · |
| Magic 2015#272 | common | · | · | · |
| Magic 2011#19 | common | · | · | · |
Rulings
2016-09-20
The set of creatures affected by Inspired Charge is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+1.