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Inspired Charge

Inspired Charge

Instant

common

Creatures you control get +2/+1 until end of turn.

$0.04 ✦ $0.04View on Scryfall →

Semantic Tags

Anthemmechanical

A permanent that gives a static power/toughness boost to your creatures.

Anthemvector

A permanent that gives a static power/toughness boost to your creatures.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (11)

SetRarityTCGplayerCard KingdomCardmarket
March of the Machine#19common···
Kaladesh Remastered#24common···
Jumpstart#110common···
The List#M19-15common···
Core Set 2020#24common···
Game Night#13common···
Core Set 2019#15common···
Kaladesh#20common···
Battle for Zendikar#32common···
Magic 2015#272common···
Magic 2011#19common···

Rulings

2016-09-20

The set of creatures affected by Inspired Charge is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+1.