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Krovikan Vampire

Krovikan Vampire

Creature — Vampire

uncommon

At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.

3/3

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Semantic Tags

Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.

Benefits from creatures or permanents dying — death triggers, blood artist effects.

Triggers or payoffs when you gain life — not just life gain itself, but caring about it.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Masters Edition II#102uncommon···
Ice Age#141uncommon···

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2004-10-04

If a creature Krovikan Vampire dealt damage to dies, then leaves the graveyard by some means, the game loses track of it. Krovikan Vampire’s ability won’t be able to return it to the battlefield, even if it’s put back into the graveyard before the end step.

2004-10-04

At the beginning of each end step, the game checks all creatures that died that turn to see if Krovikan Vampire had dealt damage to them during the turn. It doesn’t matter whether the damage was combat damage, and it doesn’t matter whether the damage was what caused the creatures to die.

2008-08-01

If Krovikan Vampire isn’t on the battlefield at the beginning of the end step, its ability won’t trigger. No cards will be returned to the battlefield, even if Krovikan Vampire dealt damage to some creatures that died that turn.

2008-08-01

Whoever controls Krovikan Vampire when the ability triggers will return the applicable cards to the battlefield under their control. It doesn’t matter who controlled it at the time the damage was dealt.

2008-10-01

If a creature that Krovikan Vampire dealt damage to that turn dies in response to the triggered ability, that creature card will be put onto the battlefield. Note that an appropriate creature must have died prior to the beginning of the end step in order for the ability to trigger in the first place.