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Loxodon Lifechanter
Creature — Elephant Cleric
rare
When this creature enters, you may have your life total become the total toughness of creatures you control. : This creature gets +X/+X until end of turn, where X is your life total.
4/6
Semantic Tags
Triggers when a creature or permanent enters the battlefield. Prime blink targets.
A permanent with a repeatable activated ability that converts excess mana into value.
A card or token on the battlefield. See rule 110, “Permanents.”
A spell or ability that gives a temporary power/toughness boost.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Core Set 2020 Promos#27s | rare | · | · | · |
| Core Set 2020 Promos#27p | rare | · | · | · |
| Core Set 2020#27 | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
The value of X is determined only as Loxodon Lifechanter's last ability begins to resolve. It won't change later in the turn if your life total changes.
If you set your life total to become equal to the toughness of creatures you control, this happens once. If the toughness of your creatures changes later, it won't affect your life total.
For your life total to become a certain number, you gain or lose the corresponding amount of life. For example, if your life total is 4 when the ability resolves and your creatures have a total of 6 toughness, the ability will cause you to gain 2 life; alternatively, if your life total is 10 when the ability resolves, it will cause you to lose 4 life if you choose to change your life total. Other cards that interact with life gain or life loss will interact with this effect accordingly.
You can activate Loxodon Lifechanter's last ability after it has entered the battlefield but before its first ability has resolved.
You choose whether to change your life total and, if you choose to do so, you set your life total to the appropriate number while Loxodon Lifechanter's triggered ability is resolving. No player may take any actions between the time you choose to set your life total and the time your life total changes.