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Sokenzan
Plane — Kamigawa
common
All creatures get +1/+1 and have haste. Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
Random, chaotic, or coin-flip effects that create unpredictable game states.
Takes extra combat phases for additional attacks and triggers.
Takes extra combat phases for additional attacks and triggers.
An effect that untaps permanents, enabling reuse of tap abilities or mana.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| March of the Machine Commander#157 | common | · | · | · |
| Planechase Anthology Planes#72 | common | · | · | · |
| Planechase Planes#36 | common | · | · | · |
Rulings
If you roll {CHAOS} twice in the same main phase, two new combat phases will be created. However, all creatures that attacked this turn untap as the chaos abilities resolve, not as the combat phases start. Any creature that attacks in the second combat phase will remain tapped during the third combat phase (unless you roll {CHAOS} again).
A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.