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Show and Tell

Show and Tell

Sorcery

mythic

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

$2.35 ✦ $5.31View on Scryfall →

Semantic Tags

Group Hugmechanical

Benefits all players or gives opponents choices/resources. Political strategy.

Group Hugvector

Benefits all players or gives opponents choices/resources. Political strategy.

Rampmechanical

Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicbanned
explorernot legal
alchemynot legal

Price history

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Printings (7)

SetRarityTCGplayerCard KingdomCardmarket
Marvel Universe#60mythic···
Mystery Booster 2#171mythic···
Special Guests#21mythic···
Conspiracy: Take the Crown#121mythic···
Magic Online Promos#46930rare···
Judge Gift Cards 2013#8rare···
Urza's Saga#96rare···

Rulings

2004-10-04

If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order.

2004-10-04

Players choose cards during resolution, not announcement.

2008-04-01

The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.