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Sorcery
mythic
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Semantic Tags
Benefits all players or gives opponents choices/resources. Political strategy.
Benefits all players or gives opponents choices/resources. Political strategy.
Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.
Format Legality
Price history
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Printings (7)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Marvel Universe#60 | mythic | · | · | · |
| Mystery Booster 2#171 | mythic | · | · | · |
| Special Guests#21 | mythic | · | · | · |
| Conspiracy: Take the Crown#121 | mythic | · | · | · |
| Magic Online Promos#46930 | rare | · | · | · |
| Judge Gift Cards 2013#8 | rare | · | · | · |
| Urza's Saga#96 | rare | · | · | · |
Rulings
If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order.
Players choose cards during resolution, not announcement.
The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.