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Dina, Soul Steeper

Dina, Soul Steeper

Legendary Creature — Dryad Druid

uncommon

Whenever you gain life, each opponent loses 1 life. , Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.

1/3

$0.22 ✦ $0.29View on Scryfall →

Semantic Tags

Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.

Benefits from creatures or permanents dying — death triggers, blood artist effects.

A keyword ability that lets a creature deal its combat damage twice. See rule 702.4, “Double Strike.”

Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Triggers or payoffs when you gain life — not just life gain itself, but caring about it.

Triggers or payoffs when you gain life — not just life gain itself, but caring about it.

Lifelinkvector

A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”

Mana Sinkmechanical

A permanent with a repeatable activated ability that converts excess mana into value.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.

Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (7)

SetRarityTCGplayerCard KingdomCardmarket
Secrets of Strixhaven Commander#305uncommon···
The List#STX-178uncommon···
Multiverse Legends#37uncommon···
Multiverse Legends#167uncommon···
Multiverse Legends#167zuncommon···
Multiverse Legends#102uncommon···
Strixhaven: School of Mages#178uncommon···

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2021-04-16

Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, a "whenever you gain life" ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

2021-04-16

Dina's first ability triggers only once for each life gain event, no matter how much life was gained.

2021-04-16

When Dina's first ability resolves, each opponent loses only 1 life, no matter how much life was gained.

2021-04-16

X is the power the creature had when it was on the battlefield, not the power it has in the graveyard.