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Fear (split card) // Loathing
Sorcery // Sorcery
common
Fear (split card)
Sorcery
Target creature gains fear until end of turn. Draw a card. (It can't be blocked except by black and/or artifact creatures. Yes, this is the same as an existing Magic card name. Deal with it.) Fuse (You may cast one or both halves of this card from your hand.)
Loathing
Sorcery
Each player loses 2 life. Draw a card. Fuse (You may cast one or both halves of this card from your hand.)
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Unknown Event#CB02c | common | · | · | · |
Related Concepts
Related Rules
Fuse
Fuse is a static ability found on some split cards (see rule 709, “Split Cards”) that applies while the card with fuse is in a player’s hand. If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.
The characteristics of a fused split spell on the stack are also those of its two halves combined (see rule 702.102, “Fuse”).