MTG Copilot
← Back to search
Fear (split card) // Loathing

Fear (split card) // Loathing

Sorcery // Sorcery

common

Fear (split card)

Sorcery

Target creature gains fear until end of turn. Draw a card. (It can't be blocked except by black and/or artifact creatures. Yes, this is the same as an existing Magic card name. Deal with it.) Fuse (You may cast one or both halves of this card from your hand.)

Loathing

Sorcery

Each player loses 2 life. Draw a card. Fuse (You may cast one or both halves of this card from your hand.)

View on Scryfall →
Buy / view on

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Unknown Event#CB02ccommon···

Related Concepts

Fuse

A keyword ability that allows a player to cast both halves of a split card. See rule 702.102, “Fuse.”

Related Rules

702.102a

Fuse is a static ability found on some split cards (see rule 709, “Split Cards”) that applies while the card with fuse is in a player’s hand. If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell.

709.4d

The characteristics of a fused split spell on the stack are also those of its two halves combined (see rule 702.102, “Fuse”).