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Black Vise
Artifact
rare
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Semantic Tags
Benefits from discarding cards — madness, Waste Not effects, Oskar strategies.
A permanent or ability that lets you discard cards for value or at will.
Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (16)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Mystery Booster 2#139 | uncommon | · | · | · |
| 30th Anniversary Edition#229 | uncommon | · | · | · |
| 30th Anniversary Edition#526 | uncommon | · | · | · |
| Kaladesh Inventions#32 | special | · | · | · |
| From the Vault: Relics#2 | mythic | · | · | · |
| Masters Edition III#191 | rare | · | · | · |
| Pro Tour Collector Set#bl299sb | uncommon | · | · | · |
| Pro Tour Collector Set#mj299 | uncommon | · | · | · |
| Fourth Edition#299 | uncommon | · | · | · |
| Summer Magic / Edgar#236 | uncommon | · | · | · |
| Revised Edition#236 | uncommon | · | · | · |
| Collectors' Edition#234 | uncommon | · | · | · |
| Intl. Collectors' Edition#234 | uncommon | · | · | · |
| Unlimited Edition#234 | uncommon | · | · | · |
| Limited Edition Beta#234 | uncommon | · | · | · |
| Limited Edition Alpha#233 | uncommon | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
You choose one opposing player as it enters and it only affects that one player. This choice is not changed even if Black Vise changes controllers. It becomes useless but stays on the battlefield if that player leaves the game.
If the chosen player has four or fewer cards in their hand as Black Vise's ability resolves, the ability just won't do anything that turn.