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Sorcery
common
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.
Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.
Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.
Searches your library for a specific card. Named after Demonic Tutor. Excludes land search (that's ramp).
Format Legality
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Strixhaven: School of Mages#131 | common | · | · | · |
Related Concepts
Related Rules
Rulings
If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.