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Restoration Angel
Creature — Angel
rare
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
Semantic Tags
Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.
Triggers when a creature or permanent enters the battlefield. Prime blink targets.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
Flash-focused strategy — playing at instant speed for tempo and information advantage.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (16)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Innistrad Remastered#38 | rare | · | · | · |
| Innistrad Remastered#299 | rare | · | · | · |
| Bloomburrow Commander#150 | rare | · | · | · |
| Secret Lair Drop#1380 | rare | · | · | · |
| March of the Machine Commander#201 | rare | · | · | · |
| Jumpstart 2022#233 | rare | · | · | · |
| Double Masters 2022#421 | rare | · | · | · |
| Double Masters 2022#25 | rare | · | · | · |
| Jumpstart: Historic Horizons#117 | rare | · | · | · |
| Time Spiral Remastered#300 | special | · | · | · |
| Kaldheim Commander#31 | rare | · | · | · |
| Iconic Masters#28 | rare | · | · | · |
| Modern Masters 2017#20 | rare | · | · | · |
| Magic Online Promos#44317 | rare | · | · | · |
| Avacyn Restored#32 | rare | · | · | · |
| Avacyn Restored Promos#32★ | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
When an effect returns the exiled card "under your control," you control it indefinitely after that. If you had temporarily gained control of a creature, it won't return to its previous controller. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, a creature you took with Restoration Angel's effect is exiled.