Search

Jaya, Fiery Negotiator
Legendary Planeswalker — Jaya
mythic
+1: Create a 1/1 red Monk creature token with prowess. −1: Exile the top two cards of your library. Choose one of them. You may play that card this turn. −2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature. −8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
Loyalty: 4
Semantic Tags
Benefits from attacking — attack triggers, combat damage triggers, exalted.
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
A card or token on the battlefield. See rule 110, “Permanents.”
Rewards casting instants and sorceries. Includes magecraft, prowess triggers, and spell-count payoffs.
Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Format Legality
Price history
Loading price history…
Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Magic Online Promos#103436 | mythic | · | · | · |
| Dominaria United#374 | mythic | · | · | · |
| Dominaria United#133 | mythic | · | · | · |
| Dominaria United Promos#133p | mythic | · | · | · |
| Dominaria United Promos#133s | mythic | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode or modes. You can't choose different ones.
You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copies too. Notably, if the spell you copy was kicked, the copies will also be kicked.
You must pay all costs and follow all normal timing rules to play a card chosen for Jaya's second loyalty ability. For example, if you choose a land card, you may only play it during one of your main phases while the stack is empty, and only if you haven't yet played a land in the same turn.
Activating Jaya's third loyalty ability creates a delayed triggered ability that will trigger each time you declare attackers this turn (usually, this will only happen once). This ability will trigger even if Jaya is no longer on the battlefield. If anything needs information about the source of that damage, use Jaya's characteristics as she last existed on the battlefield.
The triggered ability of Jaya's emblem will copy any red instant or sorcery spell you cast, not just one with targets.
The copies will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
The copies are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
Copies are created even if the spell that caused the ability to trigger has been countered by the time that ability resolves. The copies resolve before the original spell.