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Game of Chaos

Game of Chaos

Sorcery

rare

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

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Semantic Tags

Chaosmechanical

Random, chaotic, or coin-flip effects that create unpredictable game states.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Life Gainvector

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Triggers or payoffs when you gain life — not just life gain itself, but caring about it.

Lifelinkvector

A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Treasure Chest#65821rare···
Fifth Edition#232†rare···
Fifth Edition#232rare···
Ice Age#186rare···

Related Concepts

Double

A keyword action used in a variety of contexts. See rule 701.10, “Double.”

Related Rules

106.6

Some spells or abilities that produce mana restrict how that mana can be spent, have an additional effect that affects the spell or ability that mana is spent on, or create a delayed triggered ability (see rule 603.7a) that triggers when that mana is spent. This doesn’t affect the mana’s type.

111.10i

An Incubator token is a double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this token.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.

120.3f

Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.

120.4d

Finally, the damage event occurs.

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

702.15

Lifelink

201.4d

If a player wants to choose the name of the back face of a double-faced card, the player may do so. (See rule 712.) If a player is instructed to choose a card name with certain characteristics, use only the characteristics of the back face to determine if this name can be chosen.

702.15a

Lifelink is a static ability.

Rulings

2004-10-04

To “double the life stakes” means to double the amount of life lost or gained.