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Alabaster Potion
Instant
uncommon
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
Semantic Tags
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Triggers or payoffs when you gain life — not just life gain itself, but caring about it.
A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”
Format Legality
Price history
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Printings (6)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Masters Edition III#2 | uncommon | · | · | · |
| Fifth Edition#3 | common | · | · | · |
| Introductory Two-Player Set#1 | common | · | · | · |
| Rivals Quick Start Set#1 | common | · | · | · |
| Fourth Edition#1 | common | · | · | · |
| Legends#2 | common | · | · | · |
Related Rules
Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.
Finally, the damage event occurs.
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
Lifelink
Lifelink is a static ability.
Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
The lifelink rules function no matter what zone an object with lifelink deals damage from.