Search

Trumpeting Herd
Sorcery
common
Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Semantic Tags
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Format Legality
Price history
Loading price history…
Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#MH1-187 | common | · | · | · |
| Jumpstart: Historic Horizons#659 | common | · | · | · |
| Modern Horizons#187 | common | · | · | · |
Related Concepts
Related Rules
Rebound
Rebound appears on some instants and sorceries. It represents a static ability that functions while the spell is on the stack and may create a delayed triggered ability. “Rebound” means “If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.”
Casting a spell as an effect of its rebound ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Multiple instances of rebound on the same spell are redundant.
Rulings
Casting the card again due to rebound’s delayed triggered ability is optional. If you choose not to cast the card, or if you can’t because an effect prohibits it, the card will stay exiled. You won’t get another chance to cast it on a future turn. If you do cast the card, it’s put into its owner’s graveyard as normal once it resolves.
If a spell with rebound that you cast from your hand is countered for any reason, that spell won’t resolve and none of its effects will happen, including rebound. The spell will be put into its owner’s graveyard and you won’t get to cast it again on your next turn.