Search

Krosan Grip
Instant
uncommon
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Semantic Tags
Specifically destroys, exiles, or shuts down artifacts.
Specifically removes artifacts.
A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Slows opponents down by taxing actions or restricting what they can do.
A keyword ability that creates copies of a spell. See rule 702.40, “Storm.”
Format Legality
Price history
Loading price history…
Printings (13)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secret Lair Drop#481 | rare | · | · | · |
| Strixhaven Mystical Archive#53 | rare | · | · | · |
| Commander 2021#198 | uncommon | · | · | · |
| Time Spiral Remastered#214 | uncommon | · | · | · |
| Commander 2020#181 | uncommon | · | · | · |
| Commander Anthology#123 | uncommon | · | · | · |
| Legendary Cube Prize Pack#82 | uncommon | · | · | · |
| Commander 2015#189 | uncommon | · | · | · |
| Commander 2013#153 | uncommon | · | · | · |
| Modern Masters#152 | uncommon | · | · | · |
| Magic Online Promos#37604 | uncommon | · | · | · |
| Friday Night Magic 2010#8 | rare | · | · | · |
| Time Spiral#202 | uncommon | · | · | · |
Related Rules
One card (Apocalypse Chime) refers to permanents with a name originally printed in the Homelands™ expansion. Those names are Abbey Gargoyles; Abbey Matron; Aether Storm; Aliban’s Tower; Ambush; Ambush Party; Anaba Ancestor; Anaba Bodyguard; Anaba Shaman; Anaba Spirit Crafter; An-Havva Constable; An-Havva Inn; An-Havva Township; An-Zerrin Ruins; Apocalypse Chime; Autumn Willow; Aysen Abbey; Aysen Bureaucrats; Aysen Crusader; Aysen Highway; Baki’s Curse; Baron Sengir; Beast Walkers; Black Carriage; Broken Visage; Carapace; Castle Sengir; Cemetery Gate; Chain Stasis; Chandler; Clockwork Gnomes; Clockwork Steed; Clockwork Swarm; Coral Reef; Dark Maze; Daughter of Autumn; Death Speakers; Didgeridoo; Drudge Spell; Dry Spell; Dwarven Pony; Dwarven Sea Clan; Dwarven Trader; Ebony Rhino; Eron the Relentless; Evaporate; Faerie Noble; Feast of the Unicorn; Feroz’s Ban; Folk of An-Havva; Forget; Funeral March; Ghost Hounds; Giant Albatross; Giant Oyster; Grandmother Sengir; Greater Werewolf; Hazduhr the Abbot; Headstone; Heart Wolf; Hungry Mist; Ihsan’s Shade; Irini Sengir; Ironclaw Curse; Jinx; Joven; Joven’s Ferrets; Joven’s Tools; Koskun Falls; Koskun Keep; Labyrinth Minotaur; Leaping Lizard; Leeches; Mammoth Harness; Marjhan; Memory Lapse; Merchant Scroll; Mesa Falcon; Mystic Decree; Narwhal; Orcish Mine; Primal Order; Prophecy; Rashka the Slayer; Reef Pirates; Renewal; Retribution; Reveka, Wizard Savant; Root Spider; Roots; Roterothopter; Rysorian Badger; Samite Alchemist; Sea Sprite; Sea Troll; Sengir Autocrat; Sengir Bats; Serra Aviary; Serra Bestiary; Serra Inquisitors; Serra Paladin; Serrated Arrows; Shrink; Soraya the Falconer; Spectral Bears; Timmerian Fiends; Torture; Trade Caravan; Truce; Veldrane of Sengir; Wall of Kelp; Willow Faerie; Willow Priestess; Winter Sky; and Wizards’ School.
Storm is a triggered ability that functions on the stack. “Storm” means “When you cast this spell, copy it for each other spell that was cast before it this turn. If the spell has any targets, you may choose new targets for any of the copies.”
Storm
If a spell has multiple instances of storm, each triggers separately.
Overload
Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.
Overload’s second ability creates a text-changing effect. See rule 612, “Text-Changing Effects.”
Rulings
Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
Casting a spell with split second won't affect spells and abilities that are already on the stack.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
Players may turn face-down creatures face up while a spell with split second is on the stack.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.