Search
← Back to search

Test of Faith
Instant
common
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
$0.14 ✦ $0.34View on Scryfall →
Buy / view on
Semantic Tags
+1/+1 Counters Mattermechanical
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal
Price history
Loading price history…
Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Modern Masters#33 | common | · | · | · |
| Duel Decks: Mirrodin Pure vs. New Phyrexia#29 | uncommon | · | · | · |
| Duel Decks: Knights vs. Dragons#28 | uncommon | · | · | · |
| Darksteel#17 | uncommon | · | · | · |
Rulings
2004-12-01
The +1/+1 counters are put onto the creature at the same time the damage is prevented. If a 1/1 creature would be dealt 6 damage, 3 damage is prevented and three +1/+1 counters are put on the creature. The creature ends up as a 4/4 creature with 3 damage marked on it.