MTG Copilot
← Back to search
Electrodominance

Electrodominance

Instant

rare

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

$0.47 ✦ $2.29View on Scryfall →

Semantic Tags

Overloadvector

A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Tarkir: Dragonstorm Commander#212rare···
Breaking News#23rare···
Ravnica Allegiance#99rare···
Ravnica Allegiance Promos#99prare···

Related Rules

702.96

Overload

702.96a

Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

702.96b

If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.

702.96c

Overload’s second ability creates a text-changing effect. See rule 612, “Text-Changing Effects.”

Rulings

2024-04-12

If the target is dealt lethal damage this way, it will still be on the battlefield while you cast a spell from your hand. It won't die until after Electrodominance is finished resolving. If any of its abilities trigger while you cast that spell, those abilities will trigger but won't resolve until after the target has died.

2024-04-12

If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2024-04-12

Effects that allow you to cast a spell don't allow you to play a land.

2024-04-12

If the target is illegal as Electrodominance tries to resolve, it won't resolve and none of its effects will happen. You won't get to cast a spell from your hand.

2024-04-12

If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, such as that of Bankrupt in Blood, those must be paid to cast the card.

2024-04-12

You cast the spell during the resolution of Electrodominance. Ignore timing restrictions based on the spell's type.