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Eerie Interlude
Instant
rare
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Semantic Tags
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
Format Legality
Price history
Printings (9)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The Zeta Set#3 | rare | · | · | · |
| The Zeta Set#124 | rare | · | · | · |
| The Zeta Set#245 | rare | · | · | · |
| Explorer Anthology 2#5 | rare | · | · | · |
| Kaldheim Commander#22 | rare | · | · | · |
| Shadows over Innistrad Promos#16s | rare | · | · | · |
| Shadows over Innistrad Promos#16p | rare | · | · | · |
| Shadows over Innistrad#16 | rare | · | · | · |
| Duel Decks: Blessed vs. Cursed#8 | rare | · | · | · |
Rulings
If a double-faced card is exiled, it will return with its front face up.
Auras attached to the exiled creatures will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.