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Veronica, Dissident Scribe
Legendary Creature — Human Artificer Rogue
rare
Menace Whenever Veronica attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
3/3
Semantic Tags
Benefits from attacking — attack triggers, combat damage triggers, exalted.
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Benefits from discarding cards — madness, Waste Not effects, Oskar strategies.
Benefits from discarding cards — madness, Waste Not effects, Oskar strategies.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.
Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.
A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”
A permanent with a repeatable activated ability that converts excess mana into value.
An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”
Monarch mechanic — becoming and keeping the monarch for card advantage.
A card or token on the battlefield. See rule 110, “Permanents.”
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Fallout#395 | rare | · | · | · |
| Fallout#70 | rare | · | · | · |
| Fallout#923 | rare | · | · | · |
| Fallout#598 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.