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Nightpack Ambusher
Creature — Wolf
rare
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
4/4
Semantic Tags
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
Flash-focused strategy — playing at instant speed for tempo and information advantage.
A card or token on the battlefield. See rule 110, “Permanents.”
Storm count strategies — casting many spells in a single turn for storm triggers.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
Price history
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Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Jumpstart 2022#696 | rare | · | · | · |
| Core Set 2020#185 | rare | · | · | · |
| Core Set 2020 Promos#185 | rare | · | · | · |
| Core Set 2020 Promos#185s | rare | · | · | · |
| Core Set 2020 Promos#185p | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.