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Furygale Flocking

Furygale Flocking

Sorcery

rare

This spell costs less to cast for each instant and sorcery card in your graveyard. For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.

$0.27 View on Scryfall →

Semantic Tags

Aggressivemechanical

Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.

Cost Reductionmechanical

A permanent or effect that makes spells or abilities cheaper to cast or activate.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Tokens Mattermechanical

Cares about tokens being on the battlefield — payoffs for having or creating tokens. Distinct from token_generation (which creates them).

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Secrets of Strixhaven Commander#32rare···
Secrets of Strixhaven Commander#80rare···

Rulings

2026-03-20

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Furygale Flocking's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

2026-03-20

Each of the tokens must attack the appropriate player if able, not a planeswalker that player controls or a battle they protect.

2026-03-20

If one of the Elemental tokens is tapped or is affected by a spell or ability that says it can't attack, then it doesn't attack.

2026-03-20

If one of the tokens can't attack the appropriate player, its controller is free to have it attack any other player, planeswalker, or battle or to not attack with it. If there's a cost associated with attacking the appropriate player, its controller is free to have it attack any other player, planeswalker, or battle or not attack with it. However, if there's a cost associated with that token attacking at all, that token has to attack the appropriate player or not attack.