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Furygale Flocking
Sorcery
rare
This spell costs less to cast for each instant and sorcery card in your graveyard. For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
A permanent or effect that makes spells or abilities cheaper to cast or activate.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about tokens being on the battlefield — payoffs for having or creating tokens. Distinct from token_generation (which creates them).
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secrets of Strixhaven Commander#32 | rare | · | · | · |
| Secrets of Strixhaven Commander#80 | rare | · | · | · |
Rulings
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Furygale Flocking's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
Each of the tokens must attack the appropriate player if able, not a planeswalker that player controls or a battle they protect.
If one of the Elemental tokens is tapped or is affected by a spell or ability that says it can't attack, then it doesn't attack.
If one of the tokens can't attack the appropriate player, its controller is free to have it attack any other player, planeswalker, or battle or to not attack with it. If there's a cost associated with attacking the appropriate player, its controller is free to have it attack any other player, planeswalker, or battle or not attack with it. However, if there's a cost associated with that token attacking at all, that token has to attack the appropriate player or not attack.