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Order // Chaos

Order // Chaos

Instant // Instant

uncommon

Order

Instant

Exile target attacking creature.

Chaos

Instant

Creatures can't block this turn.

$0.08 ✦ $0.17View on Scryfall →

Semantic Tags

Chaosvector

Random, chaotic, or coin-flip effects that create unpredictable game states.

Flashvector

A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

Flash-focused strategy — playing at instant speed for tempo and information advantage.

Hastevector

A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Dominaria Remastered#212uncommon···
Commander 2016#240uncommon···
Planechase#104uncommon···
Apocalypse#132uncommon···

Related Rules

111.4

A spell or ability that creates a token sets both its name and its subtype(s). If the spell or ability doesn’t specify the name of the token, its name is the same as its subtype(s) plus the word “Token.” Once a token is on the battlefield, changing its name doesn’t change its subtype(s), and vice versa.

111.12

If an effect instructs a player to create a token that is a copy of a nonexistent object, no token is created (see rule 707, “Copying Objects”). This does not apply to an effect that would use the last known information of an object.

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

508.1a

The active player chooses which creatures that they control, if any, will attack. The chosen creatures must be untapped, they can’t also be battles, and each one must either have haste or have been controlled by the active player continuously since the turn began.

601.3b

If an effect allows a player to cast a spell with certain qualities as though it had flash, that player may consider any choices to be made during that spell’s proposal that may cause that spell’s qualities to change. If any such choices could cause that effect to apply, that player may begin to cast that spell as though it had flash.

601.3c

If an effect allows a player to cast a spell as though it had flash only if an alternative or additional cost is paid, that player may begin to cast that spell as though it had flash.

601.3d

If a spell would have flash only if certain conditions are met, its controller may begin to cast that spell as though it had flash if those conditions are met.

601.5a

Once a player has begun casting a spell that had flash because certain conditions were met or that could be cast as though it had flash because certain conditions were met (see 601.3d), they may continue to cast that spell as though it had flash even if those conditions stop being met.

Rulings

2022-12-08

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.

2022-12-08

A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.

2022-12-08

Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.

2022-12-08

Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.

2022-12-08

Chaos will stop any creature from being declared as a blocker that turn, including ones that weren't on the battlefield as Chaos resolved.

2022-12-08

If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.

2022-12-08

Casting Chaos after blockers have been declared won't cause any of those blocks to be undone.

2022-12-08

To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.

2022-12-08

Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.