MTG Copilot
← Back to search
Invert the Skies

Invert the Skies

Instant

uncommon

Creatures your opponents control lose flying until end of turn if was spent to cast this spell, and creatures you control gain flying until end of turn if was spent to cast this spell. (Do both if was spent.)

$0.20 ✦ $0.50View on Scryfall →

Semantic Tags

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Eventide#155uncommon···

Rulings

2008-08-01

The spell checks on resolution to see if any mana of the stated colors was spent to pay its cost. If so, it doesn't matter how much mana of that color was spent.

2008-08-01

If the spell is copied, the copy will never have had mana of the stated color paid for it, no matter what colors were spent on the original spell.

2008-08-01

The spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid part of its cost.

2008-08-01

Invert the Skies affects only creatures on the battlefield at the time it resolves. If a creature enters later that turn, it won't be affected.

2008-08-01

If a creature changes controllers later in the turn, that won't change how Invert the Skies affected it.