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Toby, Beastie Befriender

Toby, Beastie Befriender

Legendary Creature — Human Wizard

rare

When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.

1/1

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Semantic Tags

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Slows opponents down by taxing actions or restricting what they can do.

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Token Hatemechanical

Prevents token creation or punishes tokens on the battlefield.

Prevents token creation or punishes tokens on the battlefield.

Tokens Mattermechanical

Cares about tokens being on the battlefield — payoffs for having or creating tokens. Distinct from token_generation (which creates them).

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

Pre-release printing — price history will appear once it's on the market.

Printings (5)

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2024-09-20

Once the Beast token has attacked or blocked, removing all of your other attacking or blocking creatures won't cause it to stop attacking or blocking.

2024-09-20

If you control more than one creature with "This creature can't attack or block alone" they can attack or block together, even if no other creatures attack or block.

2024-09-20

If an effect says the Beast token attacks or blocks "if able" and you control one or more other creatures that are able to attack or block, you must attack or block with the Beast token and at least one other creature.

2024-09-20

Although the Beast token can't attack alone, other attacking creatures don't have to attack the same player, planeswalker, or battle. For example, the Beast token could attack an opponent and another creature could attack a planeswalker. Similarly, other blocking creatures don't have to block the same creature that the Beast token blocks.

2024-09-20

In a Two-Headed Giant game, the Beast token can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.