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Reversal of Fortune
Sorcery
rare
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Semantic Tags
A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.41, “Affinity.”
A keyword ability that lets a player exile cards from their hand and cast them for an alternative cost on future turns. See rule 702.143, “Foretell.”
A keyword ability that creates copies of a spell. See rule 702.40, “Storm.”
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Fifth Dawn#77 | rare | · | · | · |
Related Rules
A player who has a card with foretell in their hand may pay {2} and exile that card face down. This is a special action. A player may take this action any time they have priority during their turn. See rule 702.143, “Foretell.”
One card (Apocalypse Chime) refers to permanents with a name originally printed in the Homelands™ expansion. Those names are Abbey Gargoyles; Abbey Matron; Aether Storm; Aliban’s Tower; Ambush; Ambush Party; Anaba Ancestor; Anaba Bodyguard; Anaba Shaman; Anaba Spirit Crafter; An-Havva Constable; An-Havva Inn; An-Havva Township; An-Zerrin Ruins; Apocalypse Chime; Autumn Willow; Aysen Abbey; Aysen Bureaucrats; Aysen Crusader; Aysen Highway; Baki’s Curse; Baron Sengir; Beast Walkers; Black Carriage; Broken Visage; Carapace; Castle Sengir; Cemetery Gate; Chain Stasis; Chandler; Clockwork Gnomes; Clockwork Steed; Clockwork Swarm; Coral Reef; Dark Maze; Daughter of Autumn; Death Speakers; Didgeridoo; Drudge Spell; Dry Spell; Dwarven Pony; Dwarven Sea Clan; Dwarven Trader; Ebony Rhino; Eron the Relentless; Evaporate; Faerie Noble; Feast of the Unicorn; Feroz’s Ban; Folk of An-Havva; Forget; Funeral March; Ghost Hounds; Giant Albatross; Giant Oyster; Grandmother Sengir; Greater Werewolf; Hazduhr the Abbot; Headstone; Heart Wolf; Hungry Mist; Ihsan’s Shade; Irini Sengir; Ironclaw Curse; Jinx; Joven; Joven’s Ferrets; Joven’s Tools; Koskun Falls; Koskun Keep; Labyrinth Minotaur; Leaping Lizard; Leeches; Mammoth Harness; Marjhan; Memory Lapse; Merchant Scroll; Mesa Falcon; Mystic Decree; Narwhal; Orcish Mine; Primal Order; Prophecy; Rashka the Slayer; Reef Pirates; Renewal; Retribution; Reveka, Wizard Savant; Root Spider; Roots; Roterothopter; Rysorian Badger; Samite Alchemist; Sea Sprite; Sea Troll; Sengir Autocrat; Sengir Bats; Serra Aviary; Serra Bestiary; Serra Inquisitors; Serra Paladin; Serrated Arrows; Shrink; Soraya the Falconer; Spectral Bears; Timmerian Fiends; Torture; Trade Caravan; Truce; Veldrane of Sengir; Wall of Kelp; Willow Faerie; Willow Priestess; Winter Sky; and Wizards’ School.
Storm is a triggered ability that functions on the stack. “Storm” means “When you cast this spell, copy it for each other spell that was cast before it this turn. If the spell has any targets, you may choose new targets for any of the copies.”
If a spell has multiple instances of affinity, each of them applies.
Storm
Exiling a card using its foretell ability is a special action, which doesn’t use the stack. See rule 116, “Special Actions.”
If a spell has multiple instances of storm, each triggers separately.
Affinity
Rulings
You can’t cast the copy if an effect prevents you from casting instants or sorceries, or from casting that particular instant or sorcery. It doesn’t matter whether your opponent can cast the card at this time; the only thing that matters is whether you can cast it.
You cast the copy while this ability is resolving and still on the stack. Normally, you’re not allowed to cast spells or activate abilities at this time. Reversal of Fortune provides an exception.
You don’t pay the spell’s mana cost. If the spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can’t use any alternative costs.
You can’t cast the copy unless all of its targets, if any, can be chosen.
If the copied card is a split card, you may choose to cast either side of the split card but not both.
Reversal of Fortune creates a copy of the card in the other player’s hand, then allows you to cast the copy from that player’s hand without paying its mana cost.
If you don’t want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
The spell is cast from your opponent’s hand, not yours, which can be important for some cards.
The creation of the copy and then the casting of the copy are both optional.