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Turtles in Time
Sorcery
mythic
Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time.
Semantic Tags
Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Benefits all players or gives opponents choices/resources. Political strategy.
Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.
Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Teenage Mutant Ninja Turtles#294 | mythic | · | · | · |
| Teenage Mutant Ninja Turtles#55 | mythic | · | · | · |
| Teenage Mutant Ninja Turtles#284 | mythic | · | · | · |
| Teenage Mutant Ninja Turtles#263 | mythic | · | · | · |
Rulings
Players decide and announce in turn order, starting with the active player, whether or not they want to shuffle their hand and graveyard into their library. Then, all players who chose to do so shuffle their hands and graveyards into their libraries and draw seven cards. Players later in the turn order will know the choices made by players before them.