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Turtles in Time

Turtles in Time

Sorcery

mythic

Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time.

$0.68 ✦ $0.75View on Scryfall →

Semantic Tags

Board Wipemechanical

Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Group Hugmechanical

Benefits all players or gives opponents choices/resources. Political strategy.

Wheelsmechanical

Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.

Wheelsvector

Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Teenage Mutant Ninja Turtles#294mythic···
Teenage Mutant Ninja Turtles#55mythic···
Teenage Mutant Ninja Turtles#284mythic···
Teenage Mutant Ninja Turtles#263mythic···

Rulings

2026-01-27

Players decide and announce in turn order, starting with the active player, whether or not they want to shuffle their hand and graveyard into their library. Then, all players who chose to do so shuffle their hands and graveyards into their libraries and draw seven cards. Players later in the turn order will know the choices made by players before them.