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Witch's Vengeance
Sorcery
rare
Creatures of the creature type of your choice get -3/-3 until end of turn.
Semantic Tags
A spell that prevents all combat damage for a turn.
Cares about casting noncreature spells — magecraft, prowess-adjacent strategies.
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Throne of Eldraine#358 | rare | · | · | · |
| Throne of Eldraine Promos#111p | rare | · | · | · |
| Throne of Eldraine#111 | rare | · | · | · |
| Throne of Eldraine Promos#111s | rare | · | · | · |
Rulings
Witch's Vengeance affects only creatures of the chosen type that are on the battlefield at the time it resolves. This includes creatures you control, creatures with hexproof, and creatures with protection from black. Creatures that enter the battlefield or become the chosen type later in the turn won't get -3/-3.
To choose a creature type, you must choose an existing creature type, such as Human or Knight. You can't choose multiple creature types, such as “Human Knight,” but choosing “Human” is enough to affect a Human Knight. Card types such as artifact can't be chosen; nor can supertypes such as legendary; nor can subtypes that aren't creature types, such as Vehicle.
You choose a creature type as Witch's Vengeance resolves, not as you cast it. No player may take actions between the time you choose a creature type and the time those creatures get -3/-3.