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Go for Blood

Go for Blood

Sorcery

common

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling (, Discard this card: Draw a card.)

$0.10 ✦ $0.34View on Scryfall →

Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Cyclingmechanical

A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”

Cycling Mattersmechanical

Cycling-focused strategy — payoffs for cycling, cycling triggers, Astral Drift effects.

Cycling-focused strategy — payoffs for cycling, cycling triggers, Astral Drift effects.

Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.

Mana Sinkmechanical

A permanent with a repeatable activated ability that converts excess mana into value.

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
The List#J22-540common···
Jumpstart 2022#540common···
Ikoria: Lair of Behemoths#122common···

Related Concepts

Cycling

A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”

Fight

When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”

Related Rules

701.14

Fight

701.14a

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

701.14b

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

702.29

Cycling

702.29a

Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”

702.29b

Although the cycling ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.

702.29c

Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle this card” means “When you discard this card to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.

702.29e

Typecycling is a variant of the cycling ability. “[Type]cycling [cost]” means “[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.” This type is usually a subtype (as in “mountaincycling”) but can be any card type, subtype, supertype, or combination thereof (as in “basic landcycling”).

Rulings

2020-04-17

If either target is an illegal target as Go for Blood resolves, no creature will deal or be dealt damage.