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Phoenix Fleet Airship

Phoenix Fleet Airship

Artifact — Vehicle

mythic

Flying At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle. As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature. Crew 1

4/4

$1.04 ✦ $1.60View on Scryfall →

Semantic Tags

Copy / Clonemechanical

Creates copies of creatures, permanents, or spells.

Crewmechanical

A keyword ability that lets you tap creatures to turn a Vehicle into an artifact creature. See rule 301, “Artifacts,” and rule 702.122, “Crew.”

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Flyingmechanical

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Avatar: The Last Airbender#114mythic···
Avatar: The Last Airbender#323mythic···
Avatar: The Last Airbender Promos#114smythic···

Related Concepts

Crew

A keyword ability that lets you tap creatures to turn a Vehicle into an artifact creature. See rule 301, “Artifacts,” and rule 702.122, “Crew.”

Flying

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2025-10-02

The token will have Phoenix Fleet Airship's abilities. It will also be able to create copies of itself on future turns.

2025-10-02

The token won't copy counters or damage marked on Phoenix Fleet Airship, nor will it copy other effects that have changed Phoenix Fleet Airship's power, toughness, types, color, and so on. Normally, this means the token will simply be a Phoenix Fleet Airship, but if any copy effects have affected that Phoenix Fleet Airship, they're taken into account.

2025-10-02

If Phoenix Fleet Airship leaves the battlefield before its triggered ability resolves, the token will still enter as a copy of Phoenix Fleet Airship, using its copiable values from when it was last on the battlefield.