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Hunt the Hunter

Hunt the Hunter

Sorcery

uncommon

Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.

$0.13 ✦ $0.19View on Scryfall →

Semantic Tags

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Theros#159uncommon···

Related Concepts

Fight

When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”

Related Rules

701.14

Fight

701.14a

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

701.14b

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

Rulings

2013-09-15

If the green creature an opponent controls is an illegal target when Hunt the Hunter tries to resolve, but the green creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won't fight. Neither creature will deal or be dealt damage.

2013-09-15

You must target both a green creature you control and a green creature an opponent controls to cast Hunt the Hunter.