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Silence

Silence

Instant

rare

Your opponents can't cast spells this turn.

$7.43 ✦ $8.61View on Scryfall →
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Semantic Tags

Cascadevector

A keyword ability that may let a player cast a random extra spell for no cost. See rule 702.85, “Cascade.”

Prevents a spell or ability from resolving.

Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.

Slows opponents down by taxing actions or restricting what they can do.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

Pre-release printing — price history will appear once it's on the market.

Printings (13)

SetRarityTCGplayerCard KingdomCardmarket
Secret Lair Drop#2779rare···
Secret Lair Drop#2300rare···
Secret Lair Drop#7003rare···
Secret Lair Drop#1816rare···
Secret Lair Drop#881rare···
Pioneer Masters#32rare···
Secret Lair Drop#1445rare···
The List#TSR-302special···
Time Spiral Remastered#302special···
Magic 2014#35rare···
Magic Online Theme Decks#B10rare···
Magic 2011#30rare···
Magic 2010#31rare···

Related Rules

702.85

Cascade

702.85a

Cascade is a triggered ability that functions only while the spell with cascade is on the stack. “Cascade” means “When you cast this spell, exile cards from the top of your library until you exile a nonland card whose mana value is less than this spell’s mana value. You may cast that card without paying its mana cost if the resulting spell’s mana value is less than this spell’s mana value. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.”

702.85b

If an effect allows a player to take an action with one or more of the exiled cards “as you cascade,” the player may take that action after they have finished exiling cards due to the cascade ability. This action is taken before choosing whether to cast the last exiled card or, if no appropriate card was exiled, before putting the exiled cards on the bottom of their library in a random order.

702.85c

If a spell has multiple instances of cascade, each triggers separately.

Rulings

2021-03-19

The only thing Silence stops is casting spells. Your opponents can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.

2021-03-19

A player who can't cast a spell can't suspend a card.

2021-03-19

Silence won't affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won't stop your opponents from casting spells after you cast Silence but before Silence resolves.