Search

Emry, Lurker of the Loch
Legendary Creature — Merfolk Wizard
rare
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Emry enters, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
1/2
Semantic Tags
A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.41, “Affinity.”
Rewards controlling, casting, or sacrificing artifacts.
A permanent or effect that makes spells or abilities cheaper to cast or activate.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
A permanent with a repeatable activated ability that converts excess mana into value.
To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.
A card or token on the battlefield. See rule 110, “Permanents.”
An effect that puts cards from your own library into your graveyard for value.
Format Legality
Price history
Loading price history…
Printings (12)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Edge of Eternities Commander#71 | rare | · | · | · |
| Multiverse Legends#74 | rare | · | · | · |
| Multiverse Legends#139 | rare | · | · | · |
| Multiverse Legends#139z | rare | · | · | · |
| Multiverse Legends#9 | rare | · | · | · |
| The Brothers' War Commander#81 | rare | · | · | · |
| Secret Lair Countdown#2019 | rare | · | · | · |
| Neon Dynasty Commander#91 | rare | · | · | · |
| Throne of Eldraine#342 | rare | · | · | · |
| Throne of Eldraine Promos#43p | rare | · | · | · |
| Throne of Eldraine#43 | rare | · | · | · |
| Throne of Eldraine Promos#43s | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
The cost reduction ability reduces only the generic mana in Emry's cost. The colored mana must still be paid.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
If Emry's last ability targets an artifact land card, you can't play it. Effects that allow you to "cast" a card don't allow you to play a land card.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Emry). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Emry's cost is reduced.
You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you'll most likely only be able to cast it during your main phase while the stack is empty.
Casting the target card causes it to leave your graveyard and become a new object. You can't cast it again if it returns to your graveyard this turn.