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Charmbreaker Devils
Creature — Devil
rare
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
4/4
Semantic Tags
Random, chaotic, or coin-flip effects that create unpredictable game states.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Cares about casting noncreature spells — magecraft, prowess-adjacent strategies.
A card or token on the battlefield. See rule 110, “Permanents.”
A spell or ability that gives a temporary power/toughness boost.
Rewards casting instants and sorceries. Includes magecraft, prowess triggers, and spell-count payoffs.
Format Legality
Price history
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Printings (9)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Foundations Jumpstart#132 | rare | · | · | · |
| Commander 2021#162 | rare | · | · | · |
| Jumpstart#303 | rare | · | · | · |
| Commander 2020#147 | rare | · | · | · |
| Iconic Masters#120 | rare | · | · | · |
| Conspiracy: Take the Crown#153 | rare | · | · | · |
| Commander 2015#145 | rare | · | · | · |
| Commander 2013#103 | rare | · | · | · |
| Innistrad#134 | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Because the first ability doesn't target the instant or sorcery card, any instants or sorceries put into your graveyard in response to that ability may be returned to your hand.
The instant or sorcery card returned to your hand is chosen at random as Charmbreaker Devils's first ability resolves. If any player responds to the ability, that player won't yet know what card will be returned.
All players get to see which card you chose at random as it's returned to your hand.