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Protection Magic

Protection Magic

Instant

rare

Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)

$0.44 ✦ $1.29View on Scryfall →

Semantic Tags

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Final Fantasy Commander#24rare···
Final Fantasy Commander#107rare···

Rulings

2025-06-06

"Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.

2025-06-06

Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.

2025-06-06

If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.

2025-06-06

Shield counters don't prevent players from sacrificing creatures.

2025-06-06

A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.

2025-06-06

If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.