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Requisition Raid

Requisition Raid

Sorcery

uncommon

Spree (Choose one or more additional costs.) + — Destroy target artifact. + — Destroy target enchantment. + — Put a +1/+1 counter on each creature target player controls.

$0.37 ✦ $0.50View on Scryfall →
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Semantic Tags

Artifact Hatemechanical

Specifically destroys, exiles, or shuts down artifacts.

Specifically removes artifacts.

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Specifically destroys, exiles, or shuts down enchantments.

Specifically removes enchantments.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

Pre-release printing — price history will appear once it's on the market.

Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
The List#OTJ-26uncommon···
Secrets of Strixhaven Mystical Archive#10uncommon···
Outlaws of Thunder Junction#26uncommon···

Related Concepts

Spree

An ability found on some modal spells that allows you to choose one or more modes and requires you to pay additional costs for those modes. See rule 702.172, “Spree.”

Related Rules

702.172

Spree

702.172a

Spree is a static ability found on some modal spells (see rule 700.2) that applies while the spell on the stack. Spree means “Choose one or more modes. As an additional cost to cast this spell, pay the costs associated with those modes.”

702.172b

Cards with the spree ability have a plus sign icon in the upper right corner of the card, and use a plus sign (+) rather than traditional bullet points. These symbols are a visual reminder that this card requires an additional cost to be cast, and do not have additional rules meaning.

Rulings

2024-04-12

If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

2024-04-12

You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.

2024-04-12

Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

2024-04-12

No matter which modes you choose, you always follow the instructions in the order they are written.

2024-04-12

If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.

2024-04-12

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.

2024-04-12

The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

2024-04-12

If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

2024-04-12

You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

2024-04-12

If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.

2024-04-12

You can't choose the same mode more than once.

2024-04-12

Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.