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Tyrant's Choice
Sorcery
common
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Semantic Tags
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Benefits all players or gives opponents choices/resources. Political strategy.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Vintage Masters#143 | common | · | · | · |
| Conspiracy#30 | common | · | · | · |
Rulings
You must vote for one of the available options. You can't abstain.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
If death gets more votes, each opponent chooses and sacrifices a creature they control. None of these creatures are targeted. An opponent could sacrifice a creature with protection from black, for example.