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Ugin, the Ineffable
Legendary Planeswalker — Ugin
rare
Colorless spells you cast cost less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors.
Loyalty: 4
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
A permanent or effect that makes spells or abilities cheaper to cast or activate.
Removes any nonland permanent — the Vindicate, Beast Within, Generous Gift category. Most flexible single-target removal.
A card or token on the battlefield. See rule 110, “Permanents.”
Specifically removes planeswalkers.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Rewards casting instants and sorceries. Includes magecraft, prowess triggers, and spell-count payoffs.
Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Format Legality
Price history
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Printings (9)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Modern Horizons 3 Commander#160 | rare | · | · | · |
| Commander Masters#811 | rare | · | · | · |
| Secret Lair Drop#1243 | rare | · | · | · |
| Secret Lair Drop#502 | rare | · | · | · |
| Magic Online Promos#77969 | rare | · | · | · |
| Magic Online Promos#72235 | rare | · | · | · |
| War of the Spark Promos#2s | rare | · | · | · |
| War of the Spark Promos#2p | rare | · | · | · |
| War of the Spark#2 | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Once you look at the exiled face-down card once, you may look at it again any time you wish. If another player gains control of the Spirit token, that player can't look at the exiled card.
A land normally has no color, even if it can produce one or more colors of mana.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Ugin). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
If the Spirit leaves the battlefield for any reason, you'll put the exiled card into your hand, even if Ugin left the battlefield before that happened.
If an effect such as that of Doubling Season causes Ugin to create two Spirit tokens, you still only exile one card from your library. You'll put that card into your hand the first time that either of the tokens leaves the battlefield.
A colorless spell whose mana cost is {2} or {1} will cost {0} to cast.
If you've activated Ugin's ability multiple times, you must keep track of which exiled card belongs to each Spirit token.