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Blot Out
Instant
uncommon
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
Semantic Tags
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Format Legality
Price history
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Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#MAT-12 | uncommon | · | · | · |
| March of the Machine: The Aftermath#112 | uncommon | · | · | · |
| March of the Machine: The Aftermath#196 | uncommon | · | · | · |
| March of the Machine: The Aftermath#62 | uncommon | · | · | · |
| March of the Machine: The Aftermath#12 | uncommon | · | · | · |
Related Rules
After resolving a madness triggered ability (see rule 702.35), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.
Madness
Madness is a keyword that represents two abilities. The first is a static ability that functions while the card with madness is in a player’s hand. The second is a triggered ability that functions when the first ability is applied. “Madness [cost]” means “If a player would discard this card, that player discards it, but exiles it instead of putting it into their graveyard” and “When this card is exiled this way, its owner may cast it by paying [cost] rather than paying its mana cost. If that player doesn’t, they put this card into their graveyard.”
Casting a spell using its madness ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
After resolving a madness triggered ability, if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that card. See rule 400.7k.
Rulings
Blot Out targets only the opponent, not any permanent. A permanent with hexproof may be exiled this way if its mana value is the greatest, for example.
Consider all creatures and planeswalkers the target opponent controls as one group to see which one has the greatest mana value. For example, if the opponent controls a creature with mana value 3 and a planeswalker with mana value 5, they must exile the planeswalker.
Which creature or planeswalker will be exiled is determined as Blot Out resolves.