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Fists of Flame

Fists of Flame

Instant

common

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

$0.17 ✦ $0.53View on Scryfall →
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Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Draw Hatevector

Punishes or prevents opponents from drawing extra cards.

Specifically damages, destroys, or shuts down planeswalkers.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (8)

SetRarityTCGplayerCard KingdomCardmarket
The List#MH1-123common···
Avatar: The Last Airbender Eternal#166common···
Foundations Jumpstart#550common···
The List#CMR-414common···
Commander Masters#223common···
Jumpstart: Historic Horizons#443common···
Commander Legends#414common···
Modern Horizons#123common···

Rulings

2019-06-14

The bonus that the target creature receives is locked in as Fists of Flame resolves, counting the card drawn during its first effect. The creature won't get an additional +1/+0 if you draw another card later in the turn.

2019-06-14

If the target creature is an illegal target by the time Fists of Flame tries to resolve, the spell doesn't resolve. You won't draw a card.

2019-06-14

If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Fists of Flame's effect doesn't count them.