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Fists of Flame
Instant
common
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Punishes or prevents opponents from drawing extra cards.
Specifically damages, destroys, or shuts down planeswalkers.
Format Legality
Price history
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Printings (8)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#MH1-123 | common | · | · | · |
| Avatar: The Last Airbender Eternal#166 | common | · | · | · |
| Foundations Jumpstart#550 | common | · | · | · |
| The List#CMR-414 | common | · | · | · |
| Commander Masters#223 | common | · | · | · |
| Jumpstart: Historic Horizons#443 | common | · | · | · |
| Commander Legends#414 | common | · | · | · |
| Modern Horizons#123 | common | · | · | · |
Rulings
The bonus that the target creature receives is locked in as Fists of Flame resolves, counting the card drawn during its first effect. The creature won't get an additional +1/+0 if you draw another card later in the turn.
If the target creature is an illegal target by the time Fists of Flame tries to resolve, the spell doesn't resolve. You won't draw a card.
If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Fists of Flame's effect doesn't count them.