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Riddles in the Dark
Instant
rare
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Flash-focused strategy — playing at instant speed for tempo and information advantage.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.
Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Spotlight Series#12 | rare | · | · | · |
| The Hobbit#53 | rare | · | · | · |
| The Hobbit#292 | rare | · | · | · |
Related Rules
Cycling
Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”
Although the cycling ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.
Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle this card” means “When you discard this card to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.
Typecycling is a variant of the cycling ability. “[Type]cycling [cost]” means “[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.” This type is usually a subtype (as in “mountaincycling”) but can be any card type, subtype, supertype, or combination thereof (as in “basic landcycling”).
Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay an activation cost of a typecycling ability. Any effect that stops players from cycling cards will stop players from activating cards’ typecycling abilities. Any effect that increases or reduces a cycling cost will increase or reduce a typecycling cost. Any effect that looks for a card with cycling will find a card with typecycling.
Rulings
You may split the cards into one pile of four and one pile of zero. The pile of four cards could be the face-up pile or the face-down pile. Which pile to choose won't be much of riddle for your opponent if you do that!
You don't have to reveal the cards in the face-down pile if you put it into your hand.