Search

Bard, King of Dale
Legendary Creature — Human Noble Archer
mythic
Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.
3/5
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
A card or token on the battlefield. See rule 110, “Permanents.”
A keyword ability that allows a creature to block an attacking creature with flying. See rule 702.17, “Reach.” See also Flying.
A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”
Format Legality
Price history
Loading price history…
Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The Hobbit#144 | mythic | · | · | · |
| The Hobbit#244 | mythic | · | · | · |
| The Hobbit#280 | mythic | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If an effect creates more than one kind of token, it'll create twice as many of each kind. For example, if you control Bilbo, Fellow Conspirator and Bard, King of Dale and you create a Food token, you'll create two Food tokens and two Treasure tokens (regardless of the order you chose to apply the replacement effects).
Because Bard, King of Dale is legendary, it's unlikely that one player will control two. However, if that happens, cards drawn by that player will be multiplied by four. Three Bards will multiply by eight, and so on.
Bard's last ability only applies to tokens that are created. Copies of permanent spells that resolve become tokens on the battlefield, but those tokens are not created and will not be doubled by Bard's ability.
If two or more replacement effects would apply to a card-drawing event, the player drawing the card chooses the order in which to apply them.
Similarly, the effect of the last ability on multiple Bard, King of Dale is cumulative. If you control two, you'll create four times the number of tokens.
If the effect creating the tokens instructs you to do something with those tokens at a later time, like exiling them at the end of combat, you'll do that for all the tokens.
If you control Bard, King of Dale and create an Army token because you amass and didn't already control an Army, you will create two Army tokens. However, since you can only put the counters on one of the tokens, the other remains a 0/0 creature and will be put into its owner's graveyard the next time state-based actions are checked.
For Bard's last ability, all of the tokens enter the battlefield simultaneously. They'll be created with the same name, color, type and subtype, abilities, power, toughness, and so on.
If the token you create has any "as [this permanent] enters" or "[this permanent] enters with" abilities, first determine how many tokens are being created, then apply those abilities individually for each one. For example, if a token with "You may have [this permanent] enter as a copy of any creature on the battlefield" would be created (such as an embalmed Vizier of Many Faces), the resulting two tokens can each copy a different creature.