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Dead Before Sunrise
Instant
rare
Until end of turn, outlaw creatures you control get +1/+0 and gain ": This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Semantic Tags
A permanent that gives a static power/toughness boost to your creatures.
A card that makes a strategy possible or consistent without being the payoff itself.
A permanent with a repeatable activated ability that converts excess mana into value.
Discourages opponents from attacking you with taxes, penalties, and deterrents.
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Outlaws of Thunder Junction Commander#26 | rare | · | · | · |
| Outlaws of Thunder Junction Commander#62 | rare | · | · | · |
Rulings
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
If a creature leaves the battlefield while the ability granted to it by Dead Before Sunrise is still on the stack, use that creature’s power as it last existed on the battlefield to determine how much damage to deal.
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.