Search
← Back to search

Reckless Impulse
Sorcery
common
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
$0.83 ✦ $1.81View on Scryfall →
Buy / view on
Semantic Tags
Impulse Drawmechanical
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
Impulse Drawvector
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal
Price history
Pre-release printing — price history will appear once it's on the market.
Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Star Trek#168 | common | · | · | · |
| Foundations Jumpstart#589 | common | · | · | · |
| The List#VOW-174 | common | · | · | · |
| Innistrad: Double Feature#441 | common | · | · | · |
| Innistrad: Crimson Vow#174 | common | · | · | · |
Rulings
2021-11-19
You must still pay all costs to cast those spells and follow normal casting permissions. For example, if one of the exiled cards is a sorcery, this effect doesn't allow you to cast it during an opponent's turn.